from spline to THE POINT.
images/kamila-romanowska.jpg ]
About
I come from the high-tech industry, a world shaped by complex machines and demanding technical requirements. I want to stay in this industry, but I’m deliberately changing perspective: into digital product design. I use my technical foundation to make complex technology understandable: through interfaces that are precise to operate, and through 3D visualisations and animations that show how it works.
Experience engineering. Design, for me, means taking complicated mechanisms apart and rebuilding them in a friendly form. My motto, “from spline to THE POINT”, is how I work: from raw business data and user needs, through wireframes, prototypes and simulations, to a product that hits the centre of the problem.
Craft & background. I design interfaces (UI/UX), 3D visualisations (Cinema 4D + Redshift) and motion, grounded in a clear information hierarchy and solid UX research, as in Wohnraum-Retter and PfotenTest. Working in tightly controlled cleanroom environments taught me pragmatism and resilience.
Where I’m heading. I’m based in the Stuttgart region and looking for challenges, on site or remote across Germany, where my stack (Figma, Adobe CC, Cinema 4D, front-end) and analytical mind count. Whether it’s an app architecture or a brand campaign: no excuses, just the best solution, and a product that works spot-on.
Curriculum vitae
Work
One full case study, the making of my brand film, my own brand identity and one project in progress.
Watch the showreel · 1 minWohnraum-Retter
A compact in-home deposit-bottle compactor with its own HMI, paired with an app and a local Getränkemarkt: bottles go in, the same drinks come back, and Pfand logistics leave the hallway for good.
Read the full case studyfrom spline to THE POINT.
The opening film of this portfolio, built from scratch: a traced curve becomes a photoreal dart that hits a board that burns and glows. Concept, 3D, lighting, edit and sound design.
Cinema 4D · Redshift · Premiere Pro
See how it was made
THE POINT.
My own brand, from the first question to a full system: colours taken from one circus arena HDRI, a red dot as the logo, type, motion, live components and accessibility rules. Built section by section with AI-driven design, directed by me.
Colour · Type · Motion · Components · Accessibility
See the brand systemSchwung
Problem: School leaves gaps in soft skills, money matters and finding out what a child is actually good at, and most parents have few good ways to close them together with their kids.
Started as my bachelor thesis in 2020 (brand identity, product and web design); now being rebuilt as Schwung for the German market. Case study follows once the rebranding is done.
View projectToolkit
UX Research
- Desk research & market data
- Contextual interviews (IDI)
- Target group analysis
- Personas
- Empathy mapping
- Customer journey mapping
- Scenarios & task requirements
UX Strategy & IA
- Insights → requirements
- MoSCoW prioritization
- Business goals & KPIs
- Information architecture
- User flows & wireflows
- Service flows
Testing & evaluation
- Moderated usability tests with scenarios
- A/B tests
- Card sorting
- Tree testing
- Heatmaps
- Nielsen’s 10 heuristics review
- Accessibility check (WCAG 2.2)
UI Design
- Figma
- Wireframes, lo-fi to hi-fi
- Design systems & tokens
- Atomic design
- Auto layout & prototyping
3D & Motion
- Cinema 4D — modeling
- Cinema 4D — animation
- Redshift rendering
- Adobe After Effects
- Adobe Premiere Pro
Web basics
Not a coder, but I know what is possible, how it is built and what is worth building.
- HTML & CSS basics
- Flexbox & Grid
- Mobile-first responsive
- JavaScript basics
- SEO with Seobility
- Page speed testing
Playground
Work without a case study or context: video montages, animations and 3D pieces. Click a tile to enlarge it.
Contact
I am looking for a junior position in UX/UI and digital product design. Have a role, a project, a question or an idea? Write, call or connect.